deep f*cking value.
a competitive onchain mining economy
Your facilityCardboard Box0/4 online
Your slice0%0 H of 0 H
Shop
Miners add hashrate. 75% of every purchase is burned forever, 25% stays in the game balance.
Roll
Roll for a random miner. Odds live onchain and never change between rolls.
| Tier | Odds | Hash |
| T1 Paper Hands | 62% | 12 H |
| T2 Steady Hands | 27% | 34 H |
| T3 Iron Hands | 9% | 82 H |
| T4 Diamond Hands | 2% | 190 H |
Inventory
Installed miners are held by the game while their hashrate is live. Paid miners return to your wallet after the 24h removal cooldown.
Connect to load your miners.
Upgrade facility
Bigger facilities give more cells and power. One tier at a time, 24h cooldown.
Referrals
Referral rewards come from the 4.5% claim cut. The miner keeps 95.5% at every tier.
| Tier | Rate | Requirement |
| Tier 1 | 1% | 0+ referred DFV |
| Tier 2 | 1.75% | 50,000+ referred DFV |
| Tier 3 | 3% | 250,000+ referred DFV |
Stats
Read straight off the contract.
| Max supply | 100,000,000 DFV |
| Mineable | 95,000,000 DFV |
| Mined so far | 0 |
| Halving interval | 158.3 days |
| Claim split | 95.5% miner . 4.5% referrals |
| Purchase burn | 75% burned . 25% retained |